For this next depot taxonomy post, we’ll finally be talking about what people usually think about when they hear the term orbital propellant depot — larger, cryogenic refueling facilities, focused on enabling large-scale human spaceflight missions, performed by a diverse variety of users, and going to/from a wide variety of destinations. The idea for such propellant depots for enabling interplanetary human spaceflight dates back to at least 1928 with the writings of Guido von Pirquet1.

This blog post will be focused on what I call “Low-Orbit” human spaceflight depots. These are depots located near the lowest stable orbit around a planetary body. This is the first place at which you can realistically refuel or switch vehicles on your way from a planetary body, and is the last place at which you can refuel or switch vehicles on your way down. As a firm believer in the idea of refueling early and refueling often, low-orbit depots are an important piece of infrastructure for any planetary system humanity wants to travel to/from regularly. A later blog post in the series will talk about “High-Orbit” depots — depots operating in fixed locations2 located out near the edge of a planetary system’s gravitational sphere of influence, and will include a discussion of where those types of depots might make sense.
Before we jump into the weeds about low-orbit human spaceflight depots, I did want to address a recent train of thought I’ve seen that suggests that just using tankers and directly refueling a vehicle is superior to having a depot involved. While this could easily be the topic of a series of its own, I wanted to briefly highlight a few of the biggest advantages I can see of having a depot vs just using direct refueling with tankers:
- Flexibility: A depot, properly designed, with published, standardized grappling, refueling, and power-data interfaces, can be agnostic about who it gets propellant from and who it sells propellant to. Depots can quickly take advantage of whatever the cheapest source of propellant is at a given time (RLVs, ISRU, propellantless launch, buying leftover capacity from other missions going to destinations near a depot, atmospheric gathering, etc), and can easily service both smaller missions and bigger ones. Tanker-based approaches tend to be a lot less adaptable, typically being optimized for one or two specific vehicles that needs refueling.
- Robustness: With a fixed installation, that only has to be launched once for a long mission lifetime, you can afford to throw way more resources (dry mass, volume, and power) at making rendezvous, prox-ops, docking (RPOD), and manipulation as safe and reliable as possible. This could include beacons, larger more capable (and/or redundant) relative navigation sensors and comms, longer reach capture robotics that minimize the dry mass requirements on tanker and client vehicle alike, etc.
- For tankers, on the other hand, you want to minimize parasitic dry mass that has to be launched every time, and for the departing vehicle you want to minimize mass you have to carry through large, high delta-V in-space maneuvers. You could in theory carry a nicer RPOD kit on your departing vehicle that you jettison before leaving LEO, but now you’re amortizing that mass and cost over a much smaller number of missions, or starting to add more complexity than just doing a depot.
- Another question to ponder is with vehicles that require large numbers of refueling events per mission, is it best to have the client vehicle handle all of those docking maneuvers with its (by definition) less-capable RPOD capabilities? With a depot, each tanker and each client vehicle only has to perform one mission-critical RPOD/refueling operation per mission, whereas with direct refueling via tankers, the client vehicle would typically have to perform a larger number of mission-critical RPOD events. A depot would also have to handle the same larger number of RPOD/refueling events, but as mentioned before, can throw more resources at making these as reliable and safe as possible.
- Longer refueling cycles from using a direct-tanker refueling approach also increases the MMOD3 risk to the departing vehicle, which by definition can’t afford to throw as many resources at MMOD protection as a depot can.
- A corollary to this is that depots make the most sense if you use them in a way that offloads as much of the refueling-unique hardware/software as possible from the delivery and client sides of the system to the depot. Ideally a tanker would be a minimally modified upper stage4, and client vehicles would also have similarly minimalistic hardware needed to be grappled and receive propellant. If you’re doing your delivery vehicle or your client vehicle in a way that makes you question the utility of a depot, that may be a hint that you’re doing something wrong.
- Non-Integerality: Yes I may have made up that word, but the point is that tankers tend to come in integer quantities. Unless you always design your departing vehicles to use only integer quantities of tankers, you’ll almost always end up having wasted propellant. This is especially true given how launch vehicles, and in-space vehicles tend to increase performance and get upgraded over time, and don’t necessarily upgrade at the same rates. If you only ever had a monopoly/monopsony situation where you only had one tanker provider, and only one vehicle needing tankers, you might be able to keep tanker size locked to an integer fraction of the amount of propellant needed, but in reality that isn’t going to happen. So a tanker-based system is always going to end up wasting propellants, and this is even more the case when you have diverse customer vehicle and delivery vehicle sizes. The more diversity you have in your space transportation ecosystem, the more a depot makes sense.
There are probably other good arguments I’m glossing over, but long-story short, unless you’re interested in a boring monoculture world where only one type of in-space transportation system exists, depots make a lot of sense. So, without further ado, let’s jump into some of the taxonomical considerations of human spaceflight low-orbit depots.

Human Spaceflight Low Orbit Depots
Application: Refueling large transfer stages or in-space transports for ferrying people and cargo between LEO, the Moon, Mars, Venus, and other destinations of interest.
Location: As discussed earlier, this blog post is focused on depots located near the lowest practical stable orbit around a planetary body. Details vary for different planetary bodies, as described below5:
- For Earth, the low-orbit depot location is in LEO, ideally in the lowest inclination that still lets you hit required departure asymptotes and maximize the number of economically useful launch sites to send propellant, people, cargo, and materials to/from the depot6. You probably only need one or two such low-orbit depots, though if you get to high-enough earth departure throughput there may eventually make sense to spread more depots out at different RAANs7. Likely for a first human spaceflight depot, as with the previously discussed smallsat launcher depots, you’ll want to locate it in LEO near other human-occupied facilities like ISS — far enough away to be safe, but close enough to conveniently move between each other, ideally within one work shift8.
- For a low-orbit depot around the Moon, this would likely be a polar or near-polar LLO9, though due to the very slow rotation and practically zero J2 perturbation10, if you have a lot of non-polar surface sites, you eventually may want multiple smaller depots in equally RAAN-spaced near-polar LLO planes, and maybe one in an equatorial orbit. If you’re trying to do lunar surface missions, having your depot in LLO makes way more sense than in a higher orbit like NRHO, for reasons I should probably go into in another blog post.
- For Mars this would also likely be a LMO orbit, with an inclination high enough to be able to access any points of interest on the surface, while still being low enough to minimize delta-V penalties11, and keep the nodal precession rate fast enough to minimize phasing orbit time for three-burn departures. You’ll likely also have to put some thought into perturbations from Phobos and Deimos12.
- For Venus, the extremely low rotation speed and therefor very low J2 pertubation may require you to do multiple smaller depots in similar inclinations but equally RAAN-spaced planes, as you won’t pass over a given point on the surface very frequently, and the very slow nodal precession rate could potentially require very very long phasing orbits for a 3-burn departure. Venus has a deep enough gravity well that you do want to refuel in LVO coming to/from, but it’s not trivial from an orbital dynamics standpoint13.
Size: As big as you can practically get away with — ideally you’d want this depot to be at least 2x the propellant capacity as whatever the largest vehicle you’re refueling. So somewhere in the 100-2000mT range, or even bigger14. Early versions will want to be single-launch if possible, in many cases repurposing at least one of the main propellant tanks from the stage that delivered them to their destination as one of the depot tanks15. Eventually, it may be possible to do multi-tank depots, but if you can do a single launch depot big enough for refueling two missions, you may be better off making more than one depot instead of trying to make the depot super big.
Propellant Types: For low depots, you’re primarily going to be dealing with large transfer stages (Centaur V, Starship, New Glenn Upper stage), which typically use LOX, and either Methane or LH2 for the fuel. Most of these use autogenous pressurization, and use the main propellants for RCS. So most of the depot will be for LOX, LH2, and/or Methane.
- For Mars or Venus you may eventually also want to store liquid CO for some applications, since it’s an easier ISRU propellant, but that remains TBD.
- A lunar low-orbit depot may also want to stock storable propellants, depending on what lander propellants end up being most popular16.
- You may eventually also want to store some secondary fluids (Helium or Neon for active cooling loops, life support consumables like water, air, etc), but you may not explicitly need a depot for that function.
Some Other Considerations for Human Spaceflight Low-Orbit Depots
- As mentioned before, human spaceflight depots want to be designed in a way to enable offloading as much of the RPO and docking/or berthing from the vehicles they’re servicing. The less parasitic dry mass that tankers and clients have to lug around on every mission, the better.
- Storing cryogens in low orbits tends to be hard — you have a warm planet blocking half of the sky. So launching the propellant in a subcooled state or even partially frozen (i.e. slushy propellants) can help a lot. Also a lot should be done to minimize heat leaks between the cold part of the depot and any hot sections (habitation, power, etc). If you can’t get to zero boiloff, LH2 is a great thermal sponge, and can be used to chill other propellants, and intercept heat from heat sources before being vented. You may have to vent some hydrogen boiloff, but if you’re smart, you can use that hydrogen boiloff on the way out to eliminate boiloff issues for everything else.
- These depots are also big debris targets17. Deployable MMOD/MLI18 solutions could be very helpful to avoid a puncture, which would probably be very hard to patch. Since these depots are fixed, and are typically only performing stationkeeping maneuvers, it may be possible to augment their MLI/MMOD protection over time using in-space assembly/manufacturing techniques19.
- Especially for low-orbit depots around the Moon/Mars/Venus, there may be a benefit to having some temporary habitation/shelter collocated with the depot, especially if you’re supporting multiple sites, as a search and rescue option during exploration phases, and as a stop-over point to act as a buffer between different sizes of transportation between planets and between the depot and the surface.
- Over time you may want to add in other facilities such as dry docks for assembling, and repairing/maintaining large in-space vehicles/structures, habitation facilities, etc. But they should probably be coorbital, near the depot, not attached (as that will make cryo thermal management all the harder, and the depot is a big hazardous work location, where you should probably minimize the amount of time people spend in close proximity to it). This could be done in two ways — coorbital facilities, spaced where the safe time to travel from one to the other is as short as practical (definitely less than an 8hr work shift if at all possible, and much closer if possible), or by having the two facilities connected by a connecting tether or other structure that includes elevator facilities.
- If your depot facility starts wanting to have permanent collocated habitation (say for in-space assembly/repair/maintenance of in-space stages), and having the two be coorbital doesn’t work, you’re likely going to want to keep the people separated as far away from propellant tanks as possible, both to minimize heat-leak into the tanks, but also to minimize hazard to the people20.
- For larger depots, and ones where people will be there more, putting some thought into spatially separating the fuels and oxidizers more could be a good idea. In rockets you often can’t do much to keep the two separated, and many use a common bulkhead, but in a fixed facility it’s more of a possibility. Having fuel and oxidizer that close together for long periods of time is somewhat tempting fate — you kind of have to do it for high efficiency rockets, but there’s something to be said for having your fuel and oxidizer many meters apart for a long-duration facility.
- One area of disagreement I have with other depot advocates is whether propellants should be shipped to a depot as cryogenic propellants (LOX/LH2/LCH4), or if you should ship them as something more storable like water and CO2, and have the depot itself have large-scale electrolyzing, separation, and propellant refrigeration systems. My concern is that while in theory very large solar arrays could be done in space, combining large flexible structures like multi-MW solar arrays and radiators with a facility that sees a lot of docking, propellant slosh, etc seems like a bad idea from a structural dynamics standpoint. Also depots with very large power generation and heat rejection capabilities are likely to come later in the process, since they’ll almost certainly require multiple launches and in-space construction.
Anyhow, I probably could go on, but as with the previous parts of this series, I am only trying to scratch the surface with considerations and operating details, as I introduce each new type of depot. This definitely isn’t the last you’ll hear from me on the topic.
Next-Up An Updated Propellant Depot Taxonomy Part VI: Roving Depots