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	<title>Comments on: Orbital Access Methodologies Part III: Pop-up TSTO</title>
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	<link>http://selenianboondocks.com/2008/06/orbital-access-methodologies-part-iii-pop-up-tsto/</link>
	<description>Random Musings from the Warped Minds of Jonathan Goff, Ken Murphy, John Hare, and Kirk Sorensen</description>
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		<title>By: Anonymous</title>
		<link>http://selenianboondocks.com/2008/06/orbital-access-methodologies-part-iii-pop-up-tsto/comment-page-1/#comment-2977</link>
		<dc:creator>Anonymous</dc:creator>
		<pubDate>Mon, 07 Jul 2008 12:41:00 +0000</pubDate>
		<guid isPermaLink="false">http://selenianboondocks.com/?p=511#comment-2977</guid>
		<description>I agree, L/D drives the peak g&#039;s, but  some sort of high drag device at initial reentry could reduce the peak heating even if it&#039;s done in a ballistic fashion.</description>
		<content:encoded><![CDATA[<p>I agree, L/D drives the peak g&#8217;s, but  some sort of high drag device at initial reentry could reduce the peak heating even if it&#8217;s done in a ballistic fashion.</p>
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		<title>By: Jon Goff</title>
		<link>http://selenianboondocks.com/2008/06/orbital-access-methodologies-part-iii-pop-up-tsto/comment-page-1/#comment-2969</link>
		<dc:creator>Jon Goff</dc:creator>
		<pubDate>Tue, 01 Jul 2008 14:24:00 +0000</pubDate>
		<guid isPermaLink="false">http://selenianboondocks.com/?p=511#comment-2969</guid>
		<description>Ivan,&lt;br/&gt;I honestly don&#039;t know whether your idea would work or not.  I think Henry Spencer has suggested such an idea at one point, so it isn&#039;t silly.  I just don&#039;t have the tools to easily tell if it really makes sense.  That said, I&#039;m a fan of avoiding expendable elements, particularly ones that may be fairly expensive to replace like this.  One thing to remember though, the g-loading on reentry is almost entirely dependent on L/D.  So unless the parachute somehow gave you a high L/D, it wouldn&#039;t really affect the g-loading that much.  Also, I wonder how effective it would be if the upper stage is far ahead of the parachutes (as is often the case).  &lt;br/&gt;&lt;br/&gt;Just some thoughts.&lt;br/&gt;&lt;br/&gt;~Jon</description>
		<content:encoded><![CDATA[<p>Ivan,<br />I honestly don&#8217;t know whether your idea would work or not.  I think Henry Spencer has suggested such an idea at one point, so it isn&#8217;t silly.  I just don&#8217;t have the tools to easily tell if it really makes sense.  That said, I&#8217;m a fan of avoiding expendable elements, particularly ones that may be fairly expensive to replace like this.  One thing to remember though, the g-loading on reentry is almost entirely dependent on L/D.  So unless the parachute somehow gave you a high L/D, it wouldn&#8217;t really affect the g-loading that much.  Also, I wonder how effective it would be if the upper stage is far ahead of the parachutes (as is often the case).  </p>
<p>Just some thoughts.</p>
<p>~Jon</p>
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		<title>By: Ivan Vuletich</title>
		<link>http://selenianboondocks.com/2008/06/orbital-access-methodologies-part-iii-pop-up-tsto/comment-page-1/#comment-2968</link>
		<dc:creator>Ivan Vuletich</dc:creator>
		<pubDate>Tue, 01 Jul 2008 03:08:00 +0000</pubDate>
		<guid isPermaLink="false">http://selenianboondocks.com/?p=511#comment-2968</guid>
		<description>Hi,&lt;br/&gt;Great series. One idea to help with the reentry TPS challenge that I&#039;ve been kicking around is a sacrifical &quot;reentry drag chute&quot;. &lt;br/&gt;&lt;br/&gt;This would be some sort of parachute that you would deploy at the beginning of reentry and whose function is to provide extra drag as high as possible during rentry before buring up, thereby allowing a lighter &amp; simpler main TPS.&lt;br/&gt;&lt;br/&gt;In form it might look more like a solar sail than a conventional parachute. See &lt;br/&gt;&lt;br/&gt;http://www.spacedaily.com/reports/NASA_To_Attempt_Historic_Solar_Sail_Deployment_999.html &lt;br/&gt;In that article they mention one of its uses would be to de-orbit LEO satelites.&lt;br/&gt;&lt;br/&gt;Alternatively maybe a fine mesh of stands of an ablative material might work better.&lt;br/&gt;&lt;br/&gt;If it works as advertised it could make for an easier TPS problem, reduce g loads on re-entry and help maintain the proper orientation on reentry. It might be able to help with some about cases as well.&lt;br/&gt;&lt;br/&gt;Its also something that could be tested with sub-orbital vehicles :-)&lt;br/&gt;&lt;br/&gt;Key challenges would be to:&lt;br/&gt;&lt;br/&gt;1) Getting enough usable drag before it burnt up.&lt;br/&gt;&lt;br/&gt;2) Getting it deployed and keep it deployed in near vaccuum conditions as it would need a lot of surface area to be usefull.&lt;br/&gt;&lt;br/&gt;3) Making it light and cheap enough to make using it worthwhile.</description>
		<content:encoded><![CDATA[<p>Hi,<br />Great series. One idea to help with the reentry TPS challenge that I&#8217;ve been kicking around is a sacrifical &#8220;reentry drag chute&#8221;. </p>
<p>This would be some sort of parachute that you would deploy at the beginning of reentry and whose function is to provide extra drag as high as possible during rentry before buring up, thereby allowing a lighter &#038; simpler main TPS.</p>
<p>In form it might look more like a solar sail than a conventional parachute. See </p>
<p><a href="http://www.spacedaily.com/reports/NASA_To_Attempt_Historic_Solar_Sail_Deployment_999.html" rel="nofollow">http://www.spacedaily.com/reports/NASA_To_Attempt_Historic_Solar_Sail_Deployment_999.html</a> <br />In that article they mention one of its uses would be to de-orbit LEO satelites.</p>
<p>Alternatively maybe a fine mesh of stands of an ablative material might work better.</p>
<p>If it works as advertised it could make for an easier TPS problem, reduce g loads on re-entry and help maintain the proper orientation on reentry. It might be able to help with some about cases as well.</p>
<p>Its also something that could be tested with sub-orbital vehicles <img src='http://selenianboondocks.com/wp-includes/images/smilies/icon_smile.gif' alt=':-)' class='wp-smiley' /> </p>
<p>Key challenges would be to:</p>
<p>1) Getting enough usable drag before it burnt up.</p>
<p>2) Getting it deployed and keep it deployed in near vaccuum conditions as it would need a lot of surface area to be usefull.</p>
<p>3) Making it light and cheap enough to make using it worthwhile.</p>
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		<title>By: Jon Goff</title>
		<link>http://selenianboondocks.com/2008/06/orbital-access-methodologies-part-iii-pop-up-tsto/comment-page-1/#comment-2956</link>
		<dc:creator>Jon Goff</dc:creator>
		<pubDate>Mon, 23 Jun 2008 14:36:00 +0000</pubDate>
		<guid isPermaLink="false">http://selenianboondocks.com/?p=511#comment-2956</guid>
		<description>Spacecadet,&lt;br/&gt;While you could add drop tanks, I think the best way to use them would be to use them the way military fighters do--as a way of enhancing capability.  I don&#039;t think there&#039;s any military fighter craft that has to have drop tanks to perform its bare minimum mission.  So, you make an orbital vehicle that can put a small payload up without drop tanks, but you use drop tanks for the occasional much bigger payload, or for giving you new capabilities you couldn&#039;t have had with drop tanks.  Even if they&#039;re relatively cheap (lightweight tanks aren&#039;t really that cheap, especially in orbital LV sizes), you don&#039;t want to be tossing them every time if you can avoid it.  But every once in a while?  Sure.  Of course that might require you to oversize your first stage, but that&#039;s not necessarily the end of the world--nothing says you need to always load a full load of propellant if it isn&#039;t needed.&lt;br/&gt;&lt;br/&gt;~Jon</description>
		<content:encoded><![CDATA[<p>Spacecadet,<br />While you could add drop tanks, I think the best way to use them would be to use them the way military fighters do&#8211;as a way of enhancing capability.  I don&#8217;t think there&#8217;s any military fighter craft that has to have drop tanks to perform its bare minimum mission.  So, you make an orbital vehicle that can put a small payload up without drop tanks, but you use drop tanks for the occasional much bigger payload, or for giving you new capabilities you couldn&#8217;t have had with drop tanks.  Even if they&#8217;re relatively cheap (lightweight tanks aren&#8217;t really that cheap, especially in orbital LV sizes), you don&#8217;t want to be tossing them every time if you can avoid it.  But every once in a while?  Sure.  Of course that might require you to oversize your first stage, but that&#8217;s not necessarily the end of the world&#8211;nothing says you need to always load a full load of propellant if it isn&#8217;t needed.</p>
<p>~Jon</p>
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		<title>By: SpaceCadet</title>
		<link>http://selenianboondocks.com/2008/06/orbital-access-methodologies-part-iii-pop-up-tsto/comment-page-1/#comment-2955</link>
		<dc:creator>SpaceCadet</dc:creator>
		<pubDate>Mon, 23 Jun 2008 04:28:00 +0000</pubDate>
		<guid isPermaLink="false">http://selenianboondocks.com/?p=511#comment-2955</guid>
		<description>Nice article (and series)! TSTO popup has been my preferred option for a while. &lt;br/&gt;&lt;br/&gt;Have you considered expendable drop tanks on the second stage? It&#039;s a mature technology for military aircraft. I wouldn&#039;t use them for LH2, too much like the Shuttle with ice &amp; foam issues. &lt;br/&gt;&lt;br/&gt;But for HC, maybe 30 to 40% of the fuel tankage could be outside the RLV, making it smaller &amp; lighter. That plus losing part of the tank mass halfway to orbit, should give a fairly substantial gain.&lt;br/&gt;&lt;br/&gt;Drop tanks should be quite cheap, compared to any other part of the dry mass.</description>
		<content:encoded><![CDATA[<p>Nice article (and series)! TSTO popup has been my preferred option for a while. </p>
<p>Have you considered expendable drop tanks on the second stage? It&#8217;s a mature technology for military aircraft. I wouldn&#8217;t use them for LH2, too much like the Shuttle with ice &#038; foam issues. </p>
<p>But for HC, maybe 30 to 40% of the fuel tankage could be outside the RLV, making it smaller &#038; lighter. That plus losing part of the tank mass halfway to orbit, should give a fairly substantial gain.</p>
<p>Drop tanks should be quite cheap, compared to any other part of the dry mass.</p>
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		<title>By: john hare</title>
		<link>http://selenianboondocks.com/2008/06/orbital-access-methodologies-part-iii-pop-up-tsto/comment-page-1/#comment-2954</link>
		<dc:creator>john hare</dc:creator>
		<pubDate>Fri, 20 Jun 2008 20:02:00 +0000</pubDate>
		<guid isPermaLink="false">http://selenianboondocks.com/?p=511#comment-2954</guid>
		<description>Jon,&lt;br/&gt;&lt;br/&gt;I think my main assumption problem was that your pop up stage would fire from zero-zero horizontal and vertical velocity at 100 km altitude. From that assumption I can&#039;t get under 400-500 m/s gravity losses even with T/W of 1.4. &lt;br/&gt;&lt;br/&gt;Firing from 80+ km with 500+ m/s vertical, it is easy to get under 200 M/S gravity losses with the 1.4 T/W. To eliminate the gravity losses entirely seems more difficult that staging at 50 km with 1,000 m/s vertical velocity and &lt;100 m/s gravity losses.&lt;br/&gt;&lt;br/&gt;Your observation that hydrogen stages nearly match kerosine stages make it a bit silly for me to attempt to figure an ideal velocity split. I don&#039;t have enough knowledge to spin this portion into a cost arguement.</description>
		<content:encoded><![CDATA[<p>Jon,</p>
<p>I think my main assumption problem was that your pop up stage would fire from zero-zero horizontal and vertical velocity at 100 km altitude. From that assumption I can&#8217;t get under 400-500 m/s gravity losses even with T/W of 1.4. </p>
<p>Firing from 80+ km with 500+ m/s vertical, it is easy to get under 200 M/S gravity losses with the 1.4 T/W. To eliminate the gravity losses entirely seems more difficult that staging at 50 km with 1,000 m/s vertical velocity and &lt;100 m/s gravity losses.</p>
<p>Your observation that hydrogen stages nearly match kerosine stages make it a bit silly for me to attempt to figure an ideal velocity split. I don&#8217;t have enough knowledge to spin this portion into a cost arguement.</p>
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		<title>By: Jon Goff</title>
		<link>http://selenianboondocks.com/2008/06/orbital-access-methodologies-part-iii-pop-up-tsto/comment-page-1/#comment-2940</link>
		<dc:creator>Jon Goff</dc:creator>
		<pubDate>Wed, 18 Jun 2008 02:54:00 +0000</pubDate>
		<guid isPermaLink="false">http://selenianboondocks.com/?p=511#comment-2940</guid>
		<description>Paradox,&lt;br/&gt;Good catch! Glad you&#039;re enjoying the series.&lt;br/&gt;&lt;br/&gt;~Jon</description>
		<content:encoded><![CDATA[<p>Paradox,<br />Good catch! Glad you&#8217;re enjoying the series.</p>
<p>~Jon</p>
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		<title>By: paradoxolbers</title>
		<link>http://selenianboondocks.com/2008/06/orbital-access-methodologies-part-iii-pop-up-tsto/comment-page-1/#comment-2939</link>
		<dc:creator>paradoxolbers</dc:creator>
		<pubDate>Wed, 18 Jun 2008 01:16:00 +0000</pubDate>
		<guid isPermaLink="false">http://selenianboondocks.com/?p=511#comment-2939</guid>
		<description>Wonderful set of posts on OrbAccMethods!  A trivial text change for u.  In your first set of bulleted points, under Benefits, number 8 should read:&lt;br/&gt;&lt;br/&gt;Since the first stage has *no* downrange velocity, its&lt;br/&gt;&lt;br/&gt;best,&lt;br/&gt;Paradox Olbers in Second Life</description>
		<content:encoded><![CDATA[<p>Wonderful set of posts on OrbAccMethods!  A trivial text change for u.  In your first set of bulleted points, under Benefits, number 8 should read:</p>
<p>Since the first stage has *no* downrange velocity, its</p>
<p>best,<br />Paradox Olbers in Second Life</p>
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		<title>By: john hare</title>
		<link>http://selenianboondocks.com/2008/06/orbital-access-methodologies-part-iii-pop-up-tsto/comment-page-1/#comment-2932</link>
		<dc:creator>john hare</dc:creator>
		<pubDate>Tue, 17 Jun 2008 01:35:00 +0000</pubDate>
		<guid isPermaLink="false">http://selenianboondocks.com/?p=511#comment-2932</guid>
		<description>Jon Goff said... &lt;br/&gt;redneck,&lt;br/&gt;Any &quot;vertical angle&quot; you give the stage starts reintroducing gravity losses. Ie some component of the velocity is now counteracting gravity, and not going to accelerating the stage. So you&#039;re not actually gaining anything. I&#039;m not entirely sure how much time you gain by raising the first stage apogee (thus allowing a lower upper stage T/W and longer acceleration to orbital velocity). I&#039;ll have to see if I can figure out an approximation of the relationship.&lt;br/&gt;&lt;br/&gt;===========================&lt;br/&gt;I will try to figure out a coherent relationship in a few days for the velocity split. I believe the gravity losses are less if you begin thrusting earlier with a bit less vertical angle. I will try to organize that also when I feel like it. Just read about Len.&lt;br/&gt;&lt;br/&gt;=================================&lt;br/&gt;&lt;br/&gt;As for the hydrogen vs kerosene argument, it&#039;s worth noting that AFAIK, the best LOX/LH2 propellant mass fraction is only a tiny hair worse than the best LOX/Kero pmf. Ie, it at least appears historically that the density differences between the two propellants might not help as much as seems to be commonly argued in our circles. It could be that they just aren&#039;t trying as hard with the LOX/Kero stages, but the more likely answer is that there are other effects that are being glossed over...not sure.&lt;br/&gt;&lt;br/&gt;==================================&lt;br/&gt;You are one of the people that can get me to reexamine my assumptions with a single sentence.  &lt;br/&gt;=============================&lt;br/&gt;&lt;br/&gt;~Jon</description>
		<content:encoded><![CDATA[<p>Jon Goff said&#8230; <br />redneck,<br />Any &#8220;vertical angle&#8221; you give the stage starts reintroducing gravity losses. Ie some component of the velocity is now counteracting gravity, and not going to accelerating the stage. So you&#8217;re not actually gaining anything. I&#8217;m not entirely sure how much time you gain by raising the first stage apogee (thus allowing a lower upper stage T/W and longer acceleration to orbital velocity). I&#8217;ll have to see if I can figure out an approximation of the relationship.</p>
<p>===========================<br />I will try to figure out a coherent relationship in a few days for the velocity split. I believe the gravity losses are less if you begin thrusting earlier with a bit less vertical angle. I will try to organize that also when I feel like it. Just read about Len.</p>
<p>=================================</p>
<p>As for the hydrogen vs kerosene argument, it&#8217;s worth noting that AFAIK, the best LOX/LH2 propellant mass fraction is only a tiny hair worse than the best LOX/Kero pmf. Ie, it at least appears historically that the density differences between the two propellants might not help as much as seems to be commonly argued in our circles. It could be that they just aren&#8217;t trying as hard with the LOX/Kero stages, but the more likely answer is that there are other effects that are being glossed over&#8230;not sure.</p>
<p>==================================<br />You are one of the people that can get me to reexamine my assumptions with a single sentence.  <br />=============================</p>
<p>~Jon</p>
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		<title>By: Jon Goff</title>
		<link>http://selenianboondocks.com/2008/06/orbital-access-methodologies-part-iii-pop-up-tsto/comment-page-1/#comment-2928</link>
		<dc:creator>Jon Goff</dc:creator>
		<pubDate>Mon, 16 Jun 2008 12:34:00 +0000</pubDate>
		<guid isPermaLink="false">http://selenianboondocks.com/?p=511#comment-2928</guid>
		<description>Mike,&lt;br/&gt;I talked about that a little in part 2 of the series.  But basically, especially if you&#039;re in a high-flight rate operations mode, down-range recovery implies additional ground crews, additional areas setup as launch sites, additional launch licenses, additional insurance as Michael points out, etc.  There are ways for the first stage to impart downrange velocity while still landing back at the launch site.  But that&#039;s the topic of the next two or three (or maybe four) parts of the series.&lt;br/&gt;&lt;br/&gt;~Jon</description>
		<content:encoded><![CDATA[<p>Mike,<br />I talked about that a little in part 2 of the series.  But basically, especially if you&#8217;re in a high-flight rate operations mode, down-range recovery implies additional ground crews, additional areas setup as launch sites, additional launch licenses, additional insurance as Michael points out, etc.  There are ways for the first stage to impart downrange velocity while still landing back at the launch site.  But that&#8217;s the topic of the next two or three (or maybe four) parts of the series.</p>
<p>~Jon</p>
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